These should have been re-recorded or cut out of the game. I do, however, have an issue with a few performances that sound as though they were recorded in tiled bathrooms.
Good voice actors aren’t easy to find and are a massive strain to any small indie team’s already limited budget. Given the small development team, I don’t think it’s surprising to say that the quality of voice acting ranges from decent to fairly bad. It makes me interested in the idea of a sequel that can more fully explore the world, but more on that later. Overall, I was left with the impression of a much bigger and more detailed world sitting outside of my purview, which I loved. There are heaps of NPCs too, and even the ones that serve absolutely no practical purpose are given plenty of dialogue. There’s a substantial amount of area to cover, and while much of it is empty, it’s all beautifully rendered in the game’s lovely pixellated art style. Far more interesting is the world of Quest for Infamy. I can’t say I was ever invested in the story, but it was pleasant enough.
The same can be said for most of the story and humour there are plenty of fun references and the jokes did make me crack a few smiles. Once the third act kicks off Roehm finally seems to get some motivation but it’s far too late because ten minutes later the game is over.īut while I don’t view Roehm as a very effective character, he’s certainly an amiable enough one and his snarky comments and comebacks land more than they miss. At one point he’s blackmailed and barely seems to care. He bumbles from thing to thing with all the mumbled interest of a teenager being dragged around a shop by their mum. The unwilling character dragged into a situation they have no personal stake in is a solid basis for a story, but eventually, the protagonist has to have something to latch onto and Roehm never finds that. The second thing is that Roehm has absolutely no agency in his story, no drive and no passion for anything going on. He’s like that dude down at the pub who you don’t mind having a drink with because he’s a bit of a laugh, but that’s as far as friendship will ever go because you also know he’s about as reliable as a plumber’s estimate. Two things act against Roehm firstly, he doesn’t have the charisma or badassery required to pull off the anti-hero/rogue vibe. The game’s description refers to him as a villain, but I wouldn’t agree although you have some options to rob a couple of houses and perform a few nefarious acts he’s about as villainous as a carved Halloween pumpkin. He’s a rogue with a quick, sarcastic wit that can land him in serious trouble, and one or two moments in the game let you define just how far he’ll go.
Roehm himself is something of an antihero.
He’ll fight monsters, rappel down cliffs, buy tobacco, flirt with scantily-clad ladies and casually insult people in an entertaining, albeit forgettable, tale.Īvailable On: PC, Playstation, Xbox, Switch Before long Roehm finds himself caught up in a cult, nefarious plots and the search for a legendary jewel that contains immense power. No problem, right? Well, it wouldn’t be a game if it wasn’t. The bridge is currently out, awaiting repair by th royale engineers, and thus Roehm has to stopover in the beautiful little valley for a few days. He finds himself in the small town of Volksville, near the mighty city of Tyr. Having had a dalliance with another man’s wife, our “hero” Mr. Now, Quest for Infamy brings its love of those largely forgotten games to the Nintendo Switch, Playstation and Xbox.
First released on the PC back in 2016, Quest for Infamy is a successor of sorts to the old Quest for Glory titles, a blend of point and click puzzling and RPG mechanics. But it also means we often end up seeing some very odd re-releases and ports as companies attempt to squeeze out a little more money from their games, and Quest for Infamy certainly feels like one of those odder choices. It allows whole new audiences to explore games from a different generation or can breathe new life into a cult classic. We live in an age of remakes, remasters and re-releases.